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	<title>Comments on: Autodesk announces new features for Max and Maya 2011!</title>
	<atom:link href="http://www.cgchannel.com/2010/03/autodesk-announces-new-features-for-max-and-maya-2011/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.cgchannel.com/2010/03/autodesk-announces-new-features-for-max-and-maya-2011/</link>
	<description>Community for Entertainment Artists</description>
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		<title>By: arnel</title>
		<link>http://www.cgchannel.com/2010/03/autodesk-announces-new-features-for-max-and-maya-2011/#comment-1604</link>
		<dc:creator>arnel</dc:creator>
		<pubDate>Tue, 23 Mar 2010 04:30:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4445#comment-1604</guid>
		<description>have you guys seen this tut http://www.cgwhat.com/maya-lip-sync/ flipping funny as hell the guy show how to use blend shapes and then animates the character to say it&#039;s peanut butter jelly time</description>
		<content:encoded><![CDATA[<p>have you guys seen this tut <a href="http://www.cgwhat.com/maya-lip-sync/" rel="nofollow">http://www.cgwhat.com/maya-lip-sync/</a> flipping funny as hell the guy show how to use blend shapes and then animates the character to say it&#8217;s peanut butter jelly time</p>
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		<title>By: David Dominowski</title>
		<link>http://www.cgchannel.com/2010/03/autodesk-announces-new-features-for-max-and-maya-2011/#comment-1483</link>
		<dc:creator>David Dominowski</dc:creator>
		<pubDate>Thu, 18 Mar 2010 14:39:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4445#comment-1483</guid>
		<description>Outstanding Maya 2011 new features, We&#039;re all exited about the new 3D Editoral and Skinning Features. Regarding Assets and File Referencing We would like to see a sort of OpenPipeline (http://kickstand.tv/tools/openpipeline/) plugin built in in maya with the new Assets Management features.</description>
		<content:encoded><![CDATA[<p>Outstanding Maya 2011 new features, We&#8217;re all exited about the new 3D Editoral and Skinning Features. Regarding Assets and File Referencing We would like to see a sort of OpenPipeline (<a href="http://kickstand.tv/tools/openpipeline/" rel="nofollow">http://kickstand.tv/tools/openpipeline/</a>) plugin built in in maya with the new Assets Management features.</p>
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		<title>By: jawid</title>
		<link>http://www.cgchannel.com/2010/03/autodesk-announces-new-features-for-max-and-maya-2011/#comment-1466</link>
		<dc:creator>jawid</dc:creator>
		<pubDate>Thu, 18 Mar 2010 08:29:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4445#comment-1466</guid>
		<description>I’m a Maya user , I don’t see a lots of change in maya , they only barrowed characterization tool from MotionBuilder .  if I want to do animation I always prefer Motionbuilder. the only improvement is skinning part , which is very cool ….</description>
		<content:encoded><![CDATA[<p>I’m a Maya user , I don’t see a lots of change in maya , they only barrowed characterization tool from MotionBuilder .  if I want to do animation I always prefer Motionbuilder. the only improvement is skinning part , which is very cool ….</p>
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		<title>By: schmiddl</title>
		<link>http://www.cgchannel.com/2010/03/autodesk-announces-new-features-for-max-and-maya-2011/#comment-1463</link>
		<dc:creator>schmiddl</dc:creator>
		<pubDate>Thu, 18 Mar 2010 06:27:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4445#comment-1463</guid>
		<description>i think the skinning improvements in maya will really speed it up. but besides that the only thing autodesk should REALLY REALLY care about, is to clean the program up! Throw useless buttons out, work on the core of the program..right now the workflow is one gigantic workaround..a program this complicated is bound to be bugy..</description>
		<content:encoded><![CDATA[<p>i think the skinning improvements in maya will really speed it up. but besides that the only thing autodesk should REALLY REALLY care about, is to clean the program up! Throw useless buttons out, work on the core of the program..right now the workflow is one gigantic workaround..a program this complicated is bound to be bugy..</p>
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		<title>By: Aatish</title>
		<link>http://www.cgchannel.com/2010/03/autodesk-announces-new-features-for-max-and-maya-2011/#comment-1391</link>
		<dc:creator>Aatish</dc:creator>
		<pubDate>Mon, 15 Mar 2010 09:16:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4445#comment-1391</guid>
		<description>well... after watching all Maya videos I reached one verdict it is, that (maybe) autodesk is making Maya an Animation platform because last two version had mostly animation related enhancements. I really like the skinning enhancements and aset managments but not so excited bout camera short designer or whatever.

On the max side well after watching the two first videos and after reading the titles of rest I just felt sad! Maya had all that stuff like in version 3 or maybe 4?I don&#039;t remember .... nothing revolutionary but well new to max users maybe!

But I dont&#039;  want to see Maya as only Animation platform it will break my heart and lots of other million users! hopefully we see changes in every part of mayawork flow!
Cheers!</description>
		<content:encoded><![CDATA[<p>well&#8230; after watching all Maya videos I reached one verdict it is, that (maybe) autodesk is making Maya an Animation platform because last two version had mostly animation related enhancements. I really like the skinning enhancements and aset managments but not so excited bout camera short designer or whatever.</p>
<p>On the max side well after watching the two first videos and after reading the titles of rest I just felt sad! Maya had all that stuff like in version 3 or maybe 4?I don&#8217;t remember &#8230;. nothing revolutionary but well new to max users maybe!</p>
<p>But I dont&#8217;  want to see Maya as only Animation platform it will break my heart and lots of other million users! hopefully we see changes in every part of mayawork flow!<br />
Cheers!</p>
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		<title>By: nano</title>
		<link>http://www.cgchannel.com/2010/03/autodesk-announces-new-features-for-max-and-maya-2011/#comment-1331</link>
		<dc:creator>nano</dc:creator>
		<pubDate>Fri, 12 Mar 2010 23:42:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4445#comment-1331</guid>
		<description>LOL guys!
for u as a  modeler may be right.. u can use only silo, modo or wtevr cheaper pkg..
But,. r u comparing MAYA as vfx tool with these softwares .. ??!!
or u comparing the stability of MAYA as a production pipeline with those packages ?!!
there are a lot of new features coming..</description>
		<content:encoded><![CDATA[<p>LOL guys!<br />
for u as a  modeler may be right.. u can use only silo, modo or wtevr cheaper pkg..<br />
But,. r u comparing MAYA as vfx tool with these softwares .. ??!!<br />
or u comparing the stability of MAYA as a production pipeline with those packages ?!!<br />
there are a lot of new features coming..</p>
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		<title>By: Neil</title>
		<link>http://www.cgchannel.com/2010/03/autodesk-announces-new-features-for-max-and-maya-2011/#comment-1277</link>
		<dc:creator>Neil</dc:creator>
		<pubDate>Thu, 11 Mar 2010 10:20:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4445#comment-1277</guid>
		<description>Again, no improvements in any of Max&#039;s animation systems.  Plenty of people still use Biped.  It still has loads of bugs. CAT is naff and not worth looking at, due to lack of documentation. I&#039;d change packages, but I&#039;m still paying Autodesk in one way or another. :-(</description>
		<content:encoded><![CDATA[<p>Again, no improvements in any of Max&#8217;s animation systems.  Plenty of people still use Biped.  It still has loads of bugs. CAT is naff and not worth looking at, due to lack of documentation. I&#8217;d change packages, but I&#8217;m still paying Autodesk in one way or another. <img src='http://www.cgchannel.com/wp-includes/images/smilies/icon_sad.gif' alt=':-(' class='wp-smiley' /> </p>
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		<title>By: Nenad</title>
		<link>http://www.cgchannel.com/2010/03/autodesk-announces-new-features-for-max-and-maya-2011/#comment-1263</link>
		<dc:creator>Nenad</dc:creator>
		<pubDate>Wed, 10 Mar 2010 21:41:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4445#comment-1263</guid>
		<description>Why ICC profiles support in Maya and not in Max?! What kind of a logic is that?!</description>
		<content:encoded><![CDATA[<p>Why ICC profiles support in Maya and not in Max?! What kind of a logic is that?!</p>
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		<title>By: Tom</title>
		<link>http://www.cgchannel.com/2010/03/autodesk-announces-new-features-for-max-and-maya-2011/#comment-1251</link>
		<dc:creator>Tom</dc:creator>
		<pubDate>Wed, 10 Mar 2010 11:41:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4445#comment-1251</guid>
		<description>How trivial to make CTL select to be &quot;only select and not for deselect&quot;, and how is that &quot;logicial&quot;? Is it supposed to stop me accidentally selecting backfaces instead of deselecting?

Such UI changes should be at least a preference you can set on or off.</description>
		<content:encoded><![CDATA[<p>How trivial to make CTL select to be &#8220;only select and not for deselect&#8221;, and how is that &#8220;logicial&#8221;? Is it supposed to stop me accidentally selecting backfaces instead of deselecting?</p>
<p>Such UI changes should be at least a preference you can set on or off.</p>
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		<title>By: jimbo</title>
		<link>http://www.cgchannel.com/2010/03/autodesk-announces-new-features-for-max-and-maya-2011/#comment-1250</link>
		<dc:creator>jimbo</dc:creator>
		<pubDate>Wed, 10 Mar 2010 11:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.cgchannel.com/?p=4445#comment-1250</guid>
		<description>Max

node elements, vextex and object painting, and the little UI updates, this is what i am talking about!!!!

good work, keep it up !</description>
		<content:encoded><![CDATA[<p>Max</p>
<p>node elements, vextex and object painting, and the little UI updates, this is what i am talking about!!!!</p>
<p>good work, keep it up !</p>
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