Autodesk’s Maurice Patel and Rob Hoffmann announced a slew of new features for Maya, 3ds Max, Softimage, Mudbox, MotionBuilder, HumanIK and Kynapse. All of the features are intended to improve digital entertainment creation and efficiency for production pipleines. New features include improved interoperability between software, one great example of this is the move to one mental ray for all products. Instead of you getting mental ray for max and mental ray for maya, mental ray will now be non software specific meaning you can render from either one. The new software releases also boast improved 64 bit support and multi-threading and gpu integration for real-time interaction. Mac users should be ecstatic since Maya now takes advantage of Snow Leopards 64 bit functionality.
3ds Max 2011
-New Skinning Tools
-New non destructive Retargeting Tools
-Enhanced Graph Editor
-Support for Timeline Scrubbing with playback of multiple audio tracks
-designed to reduce eye strain
-Updated Script Editor
-Larger scene performance
-improved file browser
-Slate – new node based material editor
-Quicksilver hardware renderer that is 10x faster than traditional rendering techniques.
-Improved containers system allows multiple users to work on same scene more efficiently.
-shader and render artists now have access to sandbox system
-ICE kinematics for faster and more advanced rigging.
-Face Robot Lip-Synching
-image adjustment brushes
-GPU calculates skinning and deformations for improved speed
New Autodesk interoperability with Unreal Engine
-Improved support for Unreal editor with direct import of Autodesk FBX format into Unreal Engine.
-Autodesk HumanIK improves integration with Unreal Engine 3
-Squash and Stretch Functionality animators have greater control
-Kynapse 7: non-playable characters now have improved awareness of proximity to other objects and terrain.